
Pokémon Legends :: Norren
A Pokémon D&D Adventure
"May the flames of creation burn clear your path ahead."
The Beautiful and Mysterious Kingdom of Norren

The Country of Norren is a vast land of creation, discovery and history; a Kingdom of large propotion that covers it's claimed expanse of border, from scraping-behemoths of stone to the Archipelago found in the southern border, the following world view shows the Kingdom in its entirety.
A Kingdom wrought with a mysterious order of nature that is unfounded in all other countries of the World that surrounds Norren and her people, brought out upper the unification of Man and Pokémon.
The unification of humanity and Pokémon comes with the passing of the late Queen Venus Venitaeus; a woman who had quietly befriended the now missing mythical Pokémon known as Jirachi. The late Queen had garnered power from her friendship with the mythical Pokémon, using her newfound strength to save the Kingdom in a time of calamitous battle against a beastly Pokémon now slain and remembered only through stone.
In her passing, the Queen used her Pokémon's latent Psychic-Energy and the powers imbued within her soul to grant a wish of strength for Norren and her people for many generations to come; weaving her "Soul-Bound" Phenomenon into the very nature of the Country itself.
The Kingdom now stands in an era of golden-lined peace, led by the beloved Venitaeus family and kept in protection by the three Noble Houses of Knights that fall in line after. King Leonidas Venitaeus the II is a man of respect and passion, one revered through the Kingdom as the man who keeps the people's tranquility alive. A man known for his resolution of peace and power, the people of his Kingdom have dubbed him "The Phoenix King of the Golden Era."
Take a Deeper Look into the Soul-Bonding Phenomenon

Located in the heart of Castle Venitaeus, this elderly and beautiful tree brims with colorful leaves of rainbow changing patterns. Standing even near it, you can feel the elemental energies syncing to your very core. . .A feeling of connection. This elder tree stood long before even the late Queen and her Pokémon shifted its properties.
Leaves now fall in a cyclical pattern, immediately being replaced and falling once more, these petals help to spread the power among the region. It is, however, incredibly rare to find these petals after they fall to the ground, as they almost always immediately absorb into the earth itself. These petals, if found, are said to grant you immense luck. They also sell for incredible prices to almost anyone interested.
The powers granted by Jirachi long ago have been dubbed "The Soul-Bonding Phenomenon." A Phenomenon bound to THE TRAINER instead of the Pokémon! It grants the trainer with their closest Pokémon's attributes, types and even attacks.

This power in battle, of course comes with it's set of strengths and weaknesses! As stated before, The Soul-Bonding Phenomenon grants the trainer with their Pokémon's strength! Tamer's themselves participate in Norren's battles as their team's final member or "The Heart of the Team," as the Kingdom perspects it. All who reside in Norren with official Royal Documentation to own and raise Pokémon, use this Phenomenon in the best of their own respective ways.
To activate this ability in battle, your partner Pokémon must be unable to battle. Using the Soul Bond Phenomenon, their soul energy will merge with yours, giving you their strength to carry on the battle! When battling, you're not immune to status conditions, however all attacks from a non Soul Bonded trainer, are seen as not very effective. Attacks taken in a Soul Bonded fight between Trainers, however, are neutral to both parties.
This does, however, mean you are unable to use any other Pokémon for the remainder for the fight. And once you are knocked unconscious, the battle is over. Rather, once knocked unconscious, your body is now at the mercy whatever it is that has brought you to defeat.
The Soul-Bonding Phenomenon as a whole however, is entirely possible and common practice outside of battle, benefitting both People and Pokémon. Those found around Norren, use their soul binding abilities to train, for work, to live and thrive.
Sports are a huge past time in the Norren Region thanks to the Soul Bond Phenomenon. The Gladitorial Games, a one on one Soul-Bonded fight to the death between two imprisoned or volunteered participants, are seen as the Kingdom's most prided means of sport. While not all bouts end in blood, the result is so common place, it is the expected outcome.
The Breathtaking Places across Norren

The towns and cities found across the Norren Kingdom are incredibly steeped in the lore of their people. The Norren people are incredibly prideful of their heritage and while kindly open their doors to those in need and are happy to welcome strangers into their communities. . .Any foul mention of their ways, their legends or Country, is often met with a swift soul-bonded attack.

The Whispering Peak

Castle Venitaeus

Avarthveit

Whydir

Cepres*

Hunn

The Minöt Islands

Heymoore*

Uhtán

Gavaerum*

Allinlundr

Wyley*

Earmpe

Hyldor*
The Northern Heights
| Area | Description | Surrounding Pokémon |
|---|---|---|
| The Whispering Peak | Nestled atop the Whispering Mountains, found in a crater left in the wake of the now defeated calamity that once threatened our home; lies the commandery of The Whispering Peak. A large courtyard entered from within the base of the stone giant and gated from the rest of the Kingdom, only accessible to those with Scholar permits or for those in service to the Knightly houses that act as official servicemen to the Royal Guard. This will be where the party starts, as they will be graduates of the 10 year training period moving into their "Pledge of Fealty." For one of the three houses, be it the Water-Type House of Caerwyn, The Fire-Type House of Llweyn, or the Grass-Type House of Gardinia. Of course this is regardless of their starter Pokémon and their typing; as these are the only three noble families within the Kingdom aside from the Venitaeus bloodline. | Pokémon of all Types |
| Castle Venitaeus | Atop the ice laden Mountains of Venus, resting in the center of Venusian Lake, rests the tallest building in all of Norren, Castle Venitaeus of the Venitaeus Royal family. Here, the greatest wizards, sorcerers and knights work under the royal advisory of the highest nobility in all of the Country. Entering from the lake itself, any who enter must make their way through the labyrinth of a castle to make contact with the King, Leonidas Venitaeus the II. This being by design, of course; a defense designed by the late Queen Venus herself. | Ice-Types/Water-Types/Ghost-Types/Fairy-Types/Fire-Types[RARE] |
| Avarthveit | Across the blizzard laden heights of Norren's tallest point, where the lights of the Phenomenon dance within the sky even in the thickest of storms so long as the stars have appeared; a quaint village stands tucked along in the snow. Even further beyond, standing like a shadowy giant when the snowfall is heavy, lies the ancient ruins of the final standing structure to people lost to time. Named after the final standing clan, The Ultgard. A tower of height thought unachievable for the time period The Ultgard were homed within the country; it once served as a gateway to an unknown dimension. The tower now serves as a prison for the worst of the offenders of the region, it also serves as the Base of Operations for one of the Three Houses. Lord Finlo Caerwyn of House Caerwyn, once the head of the Royal Naval Regime, he now serves as one of the three leading Knights of the Region. His specialty is the Water-Typing; people who have faced off against him in battle, be it training or otherwise, describe both he and his golden-toothed Feraligatr as hitting with the similar force of the greatest waves the Norrenian Seas have mustered. | Ice-Types/Psychic-Types/Rock-Types/Steel-Types/Dragon-Types |
| Whydir | Scaling from the side of The Venusian Peaks, leaving all ice and snow behind at its base, lies crossroads. One, trailing into an endless cacophony of trees home to only three groups; The Gardinia Tribe of Druidic Wood Elves, The Unnamed Final Clan of the Norrenian Fae and The Sanctum of Gardinia. While the other will take the party to a village known for its trade and commerce, particularly with The Whispering Peak. The small area of Whydir is praised for its invention of the Pokéball, the wooden balls used for the capture and keeping of Pokémon! Their secrets are kept nearly iron-gripped, with only one other are in all of the Kingdom being capable of producing said devices. It is their skill and secret that keeps them both close to the Peak and King, but also that keeps their village thriving! The Village, Sanctum and Druidic Tribe are all led and protected by Caelid Gardinia of House Gardinia, the Grass-Type Master of Norren. Lord Caelid is known as the kindest of the three house masters, always treating the people of Norren with incredible praise and wisdom-fueled guidance. He often works closest to the King and the Royal Family as a whole, rumors are circulatingthat he and Lady Sapphire Venitaeus are in coupling. | Grass-Types/Bug-Types/Flying-Types/Normal-Types/Fighting-Types/Fairy-Types/Ghost-Types/Rock-Types/Ground-Types |
| Cepres | Norren as a country in itself, is split into three separate landmasses, each under the unification of the banner of the Venitaeus family. The Northern Heights, The Minöt Islands, and the Southern Continent; at the bottom of the Northern Heights, where the lands meet the sea, the city of Cepres stands tall and strong. Within its defensive walls, seen at full height only when at the continent's peaks, stands the Great Cathedral of Hasviviik; a grand palace of worship meant to praise the elder gods of life, death and the balance of nature. Hasviviik, peculiar in name and nature, is a man who expresses himself in an unhealthy obsession for these godly Pokémon and known across the Kingdom with previous accusations of occult like behaviors. Many believe the massive portside fortress was put into place as the cathedral began to grow in followers and size and is said to be there in order to keep those involved with the institution as a whole in check. Regardless if that may be, the Cepres City Fortress is the official home of operations to the Norrenian Royal Naval Regime and is said to be the second largest fort and imprisonment. (With The Ultgard of Avarthveit being the largest in the Kingdom) | Water-Types/Normal-Types/Fighting-Types/Flying-Types/Electric-Types/Ghost-Types(RARE)/Dragon-Types(RARE) |
| Hunn | Lastly, nestled quietly away in the Northwestern corner of the Northern Heights, at the opposing Venusian base, stands the quiet countryside town of Hunn. The residents of elderly folk who tend to Pokémon, little has changed since the childhood of Queen Venus Venitaeus, who was actually born and raised within this very village. After her passing, the King installed a central garden with a statue of her and her beloved friend Jirachi within the towns borders, kept in line and with the most fragrant of flowers year-round by many of the Kingdom's greatest wizards. | Normal-Types/Fire-Types/Fighting-Types/Flying-Types/Electric-Types/Ground-Types/Bug-Types/Water-Types(RARE)/Dark-Types(RARE) |
The Minöt Islands
The Minöt Islands, while lumped into a single area when spoken of in a worldy manner, the archipelago of the trio islands and the surrounding waters of treacherous winds and condtant storms make the road ahead to the City of Heymoore all the more likely to end in tragedy, be it death or injury.
The Island of Finral

Finral*

The Finral Lakes

The Finral Plataeus
The Island of Minöt

The Minöt Welds

Lake Seren

Minöt*
The Dead Lands

The Island of Dust

The Pyre
| Area | Description | Surrounding Pokémon |
|---|---|---|
| Finral | *Overlooking the Great Minöt Sea, resting comfortably at the the cliffside of their limited shores, stands the tall city of Finral. Famous for the Kingdom's prideful remembrance of the late Queen Venus; a statue towering just below the clouds, her stone fingers caressing the overhanging pillows with what appears as gentle and motherly. This island and city, like all areas in this portion of the Kingdom, are named after the late Finral Minöt; the first man to sail across these treacherous waters, even before the unification of man and Pokémon." | Water-Types/Ghost-Types/Normal-Types/Grass-Types/Fairy-Types/Fire-Types/Steel-Types(RARE) |
| The Finral Lakes | Duel lake bodies separated by a remarkable bridge made from nothing more than natural erosion. Found just outside of the city, its an incredibly popular area of fishing export, as the unique make-up of the lakes' waters hold a life completely diverse of the rest of the Kingdom and its surrounding waters! Likewise, the surrounding expanse is home to the discovery of Pokémon thought extinct to the Region, Norrenian Nidoking and Nidoqueen. | Normal-Types/Fighting-Types/Electric-Types/Poison-Types/Fairy-Types/Dragon-Types/Flying-Types/Water-Types/Dark-Types/Bug-Types(RARE) |
| The Finral Plateaus | A peculiar peninsula of desert and rock found on the northern edge of the land, many scholars are puzzled at the peculiar spot of desert land. Bordered as if planted by enchantments, many wizards dedicate their lives to solving the strange desert of Finral. Likewise, peculiar plateaus not seen anywhere else in the world pierce to the skies above, laying witness to barren rock and views that extend as far as the neighboring rival Kingdom of Kalos. | Ground-Types/Flying-Types/Rock-Types/Steel-Types/Fire-Types/Grass-Types(RARE)/Dragon-Types(RARE) |
| The Minöt Welds | A vast area of wildness that covers both the Northern and Southern portions of the island, excluding the city of Minöt itself. While the Northern border consists of a beach, a large grassy plataue, and the Sulphuric Geysers. These geysers can be dangerous to traverse, though its rumored that some Pokémon have managed to find a home in the gaseous and dead atmosphere. The southern border, however, is a dense forest thats said to house a Pokémon that can take human shape and lure the children of Minöt into the wilderness to be eaten. These welds are shunned by the townspeople and they often send for heightened guard response for the Pokémon that lurk nearby. | Grass-Types/Water-Types/Ghost-Types/Rock-Types/Ground-Types/Dark-Types/Bug-Types/Fire-Types(RARE) |
| Lake Seren | The second largest lake in all of the Kingdom, the center holds an ancient, rune coated area of stone with wild overgrowth taking over the small patches of land that surrounds the structure itself. Scholars from all over often come to study the true purpose of the mysterious structure and its purpose. Only a handful of the Ultgardian runes have been deciphered, spelling the idea of purifying hearts swallowed by shadow. The meaning is unknown and still holds wonder in the minds of many Norrenians interested in those that came before them. | Water-Types/Psychic-Types/Bug-Types/Flying-Types/Fire-Types(_RARE) |
| Minöt | The three-leveled town of Minöt's outer layer is praised for its remarkable infrastructure, though its most mentioned and memorable feature are the Cloud-Scraping Gianrs; Duel towers that connect at the top with an impressive arch with Castle Llweyn and its entire courtyard resting atop with comfort. Below, within each tower, lie 30 floors of internal city that connect all the way to the bottom. Each floor possessing different functions and housing projects, it is regarded as the most advanced structure in all of Norren. Castle Llweyn is led by the Fire-Type head of House, Lady Brigid Llweyn of House Llweyn. While her true age is unknown, similar to Lord Caelid Gardinia; Lady Brigid comes off as a motherly and gentle figure, poised in her speech and matter of fact in regards to the future and what it holds, her warm soul is often mistaken with weakness and underestimation. Lady Llweyn also possesses the unique ability of pyrokinesis, specifically, she has full sight of the future by looking into any open flame. Its said that what she sees is guaranteed to happen, as if she were setting life itself into motion. All of her patrons often establish residency upon the top of her towers, living alongside the Lady of the House in comfort. | Normal-Types/Dark-Types/Poison-Types/Electric-Types/Fire-Types/Steel-Types/Fairy-Types/Psychic-Types/Flying-Types/Water-Types |
| The Island of Dust | Also known as the land of death, the weather never drops below a staggering 110°F, even in the dead of night. However, travel through the day would be a near death sentence and is the precise reason why travel to this area is forbidden. It is rumored that Pokémon thought dead within the ancient times, before even man, still roam these barren dunes. Many researching scholars and traveling knights have lost their lives under the scorching sun, their now near barren husks of blistering metal left as reminders to those who seek to break the law. The volcano of the island is active and is said to be the main reason for the islands near scorching earth below. | Rock-Types/Steel-Types/Dragon-Types/Fire-Types/Ghost-Types |
| The Pyre | A collection of smaller magma geysers surround a large volcanic mountain that stands as tall as the Whispering Peak itself. This active volcano erupts once a year at a different time each year, causing many in both Minöt and Hydor to panic when the eruption events do occur. At the base of the main volcano known as The Pyre itself, stands an entrance to a cavern that falls so close to the Earth's core the heat is said to kill a mortal man and Pokémon within just moments of exposure. Like the Island of Dust, King Leonidas has revoked all access to The Pyre in protection of Norren's people. | ***Fire-Types/Steel-Types/Rock-Types/Ground-Types/Dark-Types/Dragon-Types/Ghost-Types/Fighting-Types(RARE) |

"Nidokhan"

"Nidoregina"
Norrenian Nidoking (Nidokhan)
An alternate evolution found only in Norren; Rather than the traditional route of the rare moonstone, Nidorinos of Norren reach this power through leveling higher while holding tightly to the lost, yet razor sharp claw of its counterpart, Nidoregina (Norrenian Nidoqueen.)
Unlike Nidoking, Nidokhan is a terrorizer of Pokémon, often going out of it's established territory to expand its area in the most brutal of fashions. Nidokhan uses it's new scorpion-like appendages to clamp down onto its prey, using the stinger on its tail to deliver a skin melting toxin known to kill even a knight in mere minutes.
Norrenian Nidoqueen (Nidoregina)
An alternate evolution found only in Norren; Rather than the traditional route of the rare moonstone, Nidorinas of Norren reach this power through leveling higher while holding tightly to the lost, yet still poison soaked barb, of Nidokhan (Norrenian Nidoking.)
Upon evolution, Nidoregina devours the poisonous barb left of the fallen rival, absorbing the poisons upon its evolution and fueling a berserking drive within its mind. Nidoregina are highly dangerous and known to attack anything on sight! It's poison-coated fists paired with its cannibalistic nature mark these Pokémon as a flee on sight order given from King Leonidas himself.
The Southern Continent
| Area | Description | Surrounding Pokémon |
|---|---|---|
| Heymoore | The largest city of the Southern Continent, Heymoore stands not only as the largest port of trade, but as the Adventuring capital of the entire Kingdom. All map makers, both of Norren and of the world surround its people, live and work within this city and have since the foundation of the Kingdom. Acting as the thane of the Continent, Princess Sapphire Venitaeus resides within the city in her own Chateau within the center of the city's protection. Formidable against many a knight, she doesn't stand unguarded, with many of the Norrenian Royal Guard at her door step and keeping constant eye in her protection. That being said, however, the princess is the fourth-greatest soul-bonding fighter in all of the Kingdom, falling just shy of two of the heads of house and her father, Leonidas. Heymoore stands as an area of cultural diversity, where many traditions, building styles and even foods have come from all over the world and settled into this corner of the Kingdom. | Water-Types/Normal-Types/Grass-Types/Fairy-Types/Fire-Types/Electric-Types/Steel-Types |
| Uhtán | Traversing the rugged, grassy lands to the western half of the continent will lead adventurers to a sea of golden wheat that stretches for as far as the eye can see. Nestled in the center of these golden rods is the large farming town of Uhtán, basked in the near constant shade of twilight thanks to the large Mausoleum that overhangs their bustling home upon the Uhtán Plateau. The Mausoleum of Twilight is a massive structure used for the purification of Pokémon sickened with darkness surrounding their hearts. While Soul-Bonding is a blessing; some have and continue to use it's power as a cursed burden upon the very beings that make such a way of living possible. When Pokémon that have formed a relationship with a human takes on a life of true evil, it falls into a state of hysterical, berserking rage. The people of Uhtán have passed the special technique of heart purification, down amongst themselves since the beginning of Norren's conception. Only they and King Leonidas Venitaeus the II are capable of said feat. | Electric-Types/Fairy-Types/Fire-Types/Fighting-Types/Normal-Types/Grass-Types/Bug-Types/Flying-Types/Ground-Types/Dragon-Types(RARE) |
| Gavaerum | What once stood as a town nestled upon a lake of the very same name, the exponential growth has brought the an entire eclipsing and collapsing of the river below. Now, however, the city stands as one of bridges and water ways rather than traditional road fares. The crystal clear waters that sit just below the medieval architecture offer a view straight to the lakebed below. While not many Pokémon live within the area, those that do are often much more robust than those in more wild areas of the continent. | Water-Types/Normal-Types/Flying-Types/Electric-Types/Poison-Types/Dark-Types(RARE)/Fairy-Types(RARE) |
| Allinlundr | Atop yet another plateau, resting beyond a naturally formed stone arch, the small village of Allinlundr is found with their peculiar love of windmills. For each of the houses found here, so to is a windmill equipped! The winds of the Kingdom carry the infinite energy gifted by the Elder Tree, sweeping through this area of the Southern Continent with more wild abandon. The Mills of Allinlundr are more for protection than production. Seldom as it is, however, there are more than enough mills in motion to keep the entire town covered in terms of energy styled systems for water and food cleaning and storage. | Electric-Types/Flying-Types/Grass-Types/Rock-Types/Ground-Types/Fire-Types/Steel-Types/Fighting-Types |
| Wyley | A much more compacted city, nestled cozily between a lush forest on end and the base of the now dead mountain of flame, The Vinya Mountain. Named for the woman who put the volcano to its end at the cost of her own life. Somewhere nearing fourty years ago, even before the birth of King Venitaeus the I, the greatest volcano threatened the extinction of the town that sat just at its base. One noble woman took it upon herself to use her skills in the arcane to stop the eruption from happening and destroying her home. It took every ounce of her mana, however she managed to cave the entire top of the mountain within itself, leaving a crater still seen today. It has been dubbed the Tomb of the Witch of Bravery.* | Fire-Types/Steel-Types/Fighting-Types/Rock-Types/Ground-Types/Dragon-Types/Flying-Types/Water-Types/Ghost-Types(RARE) |
| Earmpe | The village hidden within dense forest and sat upon the basalt formed columns at the cliffside, overlooking the Minöt Sea, Earmpe is often missed upon maps due to its seclusion from the remainder of the Kingdom. While still fiercely loyal to the King and the royal family, they often choose to remain to themselves, serving more as a separate community within the countries borders. It's said that the people here are so in tuned with their Pokémon that they don't need the extra strength of soul-bonding to handle their battling!! | Grass-Types/Bug-Types/Flying-Types/Water-Types/Dark-Types/Poison-Types/Ghost-Types/Normal-Types/Fighting-Types/Fairy-Types |
| Hyldor | Beyond the eastern wetlands, sat just within the desert of the Southern Continent (The Hyldor Dunes), the enclosed and fortress like city of Hyldor stands with walls unlike any other within the Kingdom. Its said these defenses are second only to Castle Venitaeus itself. The city within is constantly bustling, filled with twenty-four hour market stands that shift out only every few hours. Likewise, the city is known for the extensive amount marketing operations and food vendors. Hyldor is often called the City of Greed, while the land of heat, rock, and sand just beyond the walled borders are said to be where the greediest go to meet with an elder god of mischief. Many people do often venture into the desert winds and are never seen or heard of again... | Dark-Types/Ground-Types/Fire-Types/Rock-Types/Steel-Types/Flying-Types/Fighting-Types/Psychic-Types/Poison-Types |
Norrenian Evolution Branched from the countries that surround

The Norren Kingdom's diverse biomes come with Pokémon that have changed their entire body structure in order to adapt and survive within the Kingdom. Players will have a chance to encounter each of these Pokémon and are even capable of catching them or having one as their starter Pokémon! The following tab is simply Pokédex style information on each evolution.

Norrenian Croagunk

Norrenian Toxicroak

Norrenian Paras

Norrenian Parasect

Parodeetle

Norrenian Dewpider

Cremna'linid

Norrenian Onix

Norrenian Steelix
| Norrenian Pokémon | Pokémon Type(s) | Ability(s) | Description | Locations |
|---|---|---|---|---|
| Croagunk | Ice/Poison | Poison Point | Snow Warning | Croagunk that have wandered far too far from their homes of swampy wilderness freeze to the unfortunate affect. Their once poison coated bodies now congeal into frozen warts of ice that explode if touched too harshly. These Croagunk have adapted quite well to the new lifestyle of theirs and have established entirely unique Poison-Type traps unlike anything seen before! | Mountains of Venus/Avarthveit/Base of Ultgard/ |
| Toxicroak | Ice/Poison | Poison Point | Slush Rush | The Toxicroak of the Norrenian Heights are incredibly repugnant and backhanded. These frozen toads are coated in warts similar to their previous evolution, though they now explode into a much more corrosive concoction than before. It's said these Pokémon can kill a man in only a matter of aeconds... | Ultgard |
| Paras | Grass/Psychic | Aftermath | Effect Spore | Paras, unbeknownst to most, is a Pokémon of fungal decent. The bug hosts it once inhabited have proven to be ineffective in the more rugged environmental dangers of the Kingdom. Now, the spores find themselves a new home in the bodies of Spoink, pushing it to grow in size so it may pursue more power in comparison to its Kantonian counterparts. | Whydir/The Gardinia Welds/The Fae Zone | The Mausoleum of Twilight/The Earmpe Welds |
| Parascum | Poison/Psychic | Aftermath | Corrosion | While Paras becomes Parasect, Norren's Parasitic Pokémon's fungal aspects and grumpigs Psychic powers clash within the internal make-up of the Pokémon, leaving it a churning bomb of poisonous decay and unconscious psychic propulsion. .. Similar to Psyducks, these Pokémon are easily stressed and will emit at psychic concussion with a shower of acidic poison! | The Gardinia Welds | The Earmpe Welds |
| Parodeetle | Bug/Steel | Sturdy | Heatproof | The Pokémon that has come to into existence since the fungal shift of Paras in the region! The leftover Pokémon to come of it is known as the "Parody Pokémon" as it has evolved alongside our Kingdom's invention of the Pokéball. They often hide within the few Pokéball Craftsman shops within the continent's and eat the Apricot used for creation! | Anywhere outside of the Mountainous/Desert areas |
| Goopider | Fairy/Bug | Gooey | Sweet Veil | Well-Baked Body | The wild Dewpider of this Country had altered path some centuries ago, opting instead for the path of cuteness and a more willing nature of working alongside humanity. These Pokémon use their thick, sweetened bodies as shields for other Bug-Type Pokémon to escape from attacking aggressors! Once their marshmallow Fae magics meet saliva, it binds like a sticky glue, nearly gripping the jaws of any attacker closed! | Any Village/City outside of the Venusian Mountains |
| Cremna'linid | Fairy/Dark | Sweet Veil | Well-Baked Body | What started as a bug, evolves into a Fae arachnid that aligns within the dark energy of the infinite pool that flows within all of nature. These sweet mimicking Pokémon come in all sizes, from miniscule like a Joltik to as large as an Aggron, their Dark-Type powers imbue their fangs with a tantalizing aroma that lures in prey and paralyzes with a single bite! Only Cremna'linid around Voltorb's size and above seem to affect humans in more negative ways when compared to their minute counterparts. | Found in all villages within the Kingdom excluding the Venusian Mountains. |
| Onix | Ice/Steel | Slush Rush | Earth Eater | The Onix of this Kingdom often never leave the colder climates of the Venusian Mountains, enjoying the infinite energy that is poured directly into the stone behemoths below. While at times traveling as low as the Whispering Peak, this is often only within the summer months, when the core of the planet is at its weakest pull. | The Venusian Mountains/The Whispering Peak/Avarthveit/Ultgard's Base |
| Steelix | Ice/Steel | Earth Eater | Heatproof | The Steelix of this Kingdom are seldom seen and even more seldomly tamed. They are incredibly defensive in comparison to their Kantonian and Johtonian counterparts! Their Ice that coats their body melts as they burrow deep down to meet the core of the planet, as they return to the surface of the Venusian Mountains freezing lands and airs, they pass directly through the brighter winter core, melting metal to their rocky skin, as they spring back to the surface, the infinite energy laden snows bind with the metals, making skin near impossible to melt! | Venusian Mountains/Avarthveit/Ultgard's Base |

Norrenian Horsea, Kelpsea and Knightmarine

Norrenian Impidimp, Martyrunt, Gravesnarl
| Norrenian Pokémon | Pokémon Type(s) | Ability(s) | Description | Locations |
|---|---|---|---|---|
| Horsea | Water/Ghost | Sniper | Cursed Body | The Horsea family of this Kingdom opt for a similar route of life of the Kalosian Dragalage, leaning to mimicry of dead algae, though its evolutions take on much different mannerisms when compared to their Kantonian brothers! Horsea of the Norrenian waters are said to be the souls of children lost in the original migration, wandering the Norren shorelines in search of trainers to care for them in their eternal afterlife. | The Minöt Sea |
| Kelpsie | Water/Ghost | Dragon's Bane | The Evolution of Horsea within Norren's waters make it a far more formidable adversary. Gain a new, signature ability in "Dragon's Bane" Kelpsie of terrorize the waters with eldritch, draconic necromancy to hold pray beneath whirlpools currents. | The Minöt Sea |
| Knightmarine | Ghost/Dragon | Illusion | Available only if Kelpsie learns Draco Meteor while clutching the scale of a fallen dragon; the Knightmarine is said to be a monster of hellish rebuke. Casting illusions said so real and alluring even the most seasoned of sea farers wander overboard in the hopes of even touching the treasures unseen. The Knightmarine may have lost their Water-Typing, however their home still seems to be tied to the Norrenian Waters. | The Minöt Sea |
| Impidimp | Rock/Dark | Prankster | Sturdy | The Impidimp of the Norren Kingdom of grown accustomed to the towering medieval architecture that adorns the country. In doing so, their skin has grown much more calloused and stone-like, camouflaging themselves alongside the stone that makes up a majority of the buildings. | The Whispering Peak/The Sanctum of Gardinia/Cepres | The Minöt Islands | The Mausoleum of Twilight/Wyley/Heymoore |
| Martyrunt | Rock/Dark | Prankster | Sturdy | While Impidimp of Galar evolve into a more dark fae, those in Norren evolve into a more gargoyle like family. Martyrunt make for excellent guards throughout larger buildings as their stone skin makes them indistinguishable from the stone architecture that surrounds them. The stoney stinger that adorns the back of their head is mysteriously and extremely maliable, bending and contorting as the Pokémon sees fit. They often get into mischief by picking locks and getting into areas usually reserved to humans only. | The Whispering Peak/The Sanctum of Gardinia/Cepres | The Minöt Islands | The Mausoleum of Twilight/Wyley/Heymoore |
| Gravesnarl | Rock/Dark | Prankster | Rock Head | Available only after Martyrunt levels higher while adorned with the stone of kings (King's Rock), Gravesnarl often serve as the fierce guardians of the Norren nights. Gravesnarl often use their gargoyle bodies to perch high upon building parapets, looking to swoop unto any unsuspecting victims that dare cross its path. Gravesnarl are relentless hunters, often pursuing their targets all throughout the night, until bested by the morning rays of dawn, when their body goes into a stone-like hibernation. | The Whispering Peak/The Sanctum of Gardinia/Cepres | The Minöt Islands | The Mausoleum of Twilight/Wyley/Heymoore |

Norrenian Axew

Norrenian Fracture

Norrenian Haxorus
| Norrenian Pokémon | Pokémon Type(s) | Ability(s) | Description | Locations |
|---|---|---|---|---|
| Axew | Rock/Dragon | Sand Veil | Moldbreaker | Rivalry | Norrenian Axew bare down the axe-like growths from their head and allow for a rare Norrenian calcium to to solidify over in its stead. This calcified stone is said to be sharper than steel and makes for much deadliest weaponry than their naturally grown axe heads. | Anywhere Dragon-Types can be found. |
| Fracture | Rock/Dragon | Sand Veil | Mold Breaker | Rivalry | Similar to its prior evolution, the sharpened axes on its face have been dulled and coated in this mystery stone. However, similar to we Knights of Norren, these Dragon-Type Pokémon spawn and don an armor made entirely of the very material. This armor is said to be the toughest naturally occurring shell in all of the Kingdom, breaking Skarmory talons with ease. | Anywhere Dragon-Types can be found. |
| Haxorus | Rock/Dragon | Steelworker | Moldbreaker | Rock Head | The Haxorus of Norren are held as symbols of chivalrous aggression. Armor clad titans capable of leveling entire bastion walls with a single swing of their mighty, warhammer-esque heads. These Haxorus are few in number, but are highly territorial and will defend their offspring of axew with a ferocity similar to a rampaging Ursaluna. | Found Anywhere Dragon-Types can be found (RARE) |

Norrenian Torterra

Norrenian Delphox

Norrenian Feraligatr

Norrenian Meowscarada

Norrenian Charizard

Norrenian Empoleon
| Norrenian Pokémon | Pokémon Type(s) | Ability(s) | Description | Locations |
|---|---|---|---|---|
| Torterra | Grass/Psychic | Natural Cure | Heatproof | The Norrenian Welds hold the infinite energy that courses through the Kingdom, embuing within it altering properties to the vegetation certain Grass-Type Pokémon eat. While Turtwig remain unchanged, their evolution into Grotle reveals changes upon its physical traits, with two bushes ripened with red and orange hues and weakened psychic energy emissions. Torterra, on the other hand, emits an elderly wisdom of the earth before it, using its telekinesis to aide in the Earth's remission after trees or stone have been upturned. | A Rare Encounter within the Kingdom | Caelid Gardinia's Soul-Bound Pokémon |
| Delphox | Fire/Ghost | Levitate | Magician | Fennekin and Braixen of the Kingdom and its lands, all take on ashen colors with flames that dance with pink hue and sinister aura. So to, is this true with Norrenian Delphox. Taking on a necromatic sage, these Pokémon are often terrorizing even scholars with their peculiar skill in flame arcane. Legends say that Lady Brigid had struck a soul-binding deal with her Delphox, thus enabling her the Pyrokinetic prophecies she is so renowned for. | A Rare Encounter within the Kingdom. | Brigid Llweyn's soul-bound Pokémon |
| Feraligatr | Water/Dark | Sheer Force | Infiltrator | While Totodile remains relatively unchanged, Croconaw and so on to Feraligatr, become much more emboldened by the heightened energies of Darkness that lurk within the Minöt waters; opting to exchange their once scaled hide for one that looks much more like rags. Laying motionless in more shallow shorelines, Norrenian Feraligatr drift lifelessly, as bated trash within the Kingdom's clear waters. Only when being devoured do victims realize their mistake. | A Rare Encounter within the Kingdom | Finlo Caerwyn's Soul-Bound Pokémon |
| Meowscarada | Grass/Psychic | Magician | Protean | While Meowscarada is known as the "Magician" Pokémon, its latent magical potential is pulled to the forefront within the Kingdom's borders. Upon reaching its final stage, rather than going for a more dark and illusionary style of magic, this version of Meowscarada is much more inclined to learning and pulling more from all facets of arcana and sorcerery. | A Rare Encounter within the Kingdom | Guardian of the Final Clan of the Norrenian Fae |
| Charizard | Fire/Dragon | Solar Power | Moxie | It isn't until the final evolution of Charizard is achieved that the branch occurs. Only when Charmeleon has been exposed to the deepest, hottest depths of the Norrenian Kingdom; bathing itself within the molten energy of the core itself, imbuing it with the infinite energy pool of the draconic. Norrenian Charizard are both incredibly rare and even more incredibly powerful, spewing flames said to come directly from the sun's surface. | A Rare Encounter within the Kingdom | A Pokémon owned by King Leonidas Venitaeus the II |
| Empoleon | Electric/Steel | Competitive | Static | Much like the Piplup and Prinplup of Norren, these penguin Pokémon have opted out off of the path of water, taking in the surplus electrical energy off put by the Elder Tree. Norrenian Empoleon are known as the "Masters of Storms," capable of pulling lightning directly from the heavens with the brass rod that sprouts from their beaks. They use this drawn electrical charge with their sword like fins to cut down their prey with electrifying precision. | A Rare Encounter within the Kingdom | A Pokémon owned by Princess Sapphire Venitaeus |
An Introduction; A Brief Look at just a few of the faces the party will meet

The Norren Kingdom is home to faces and powers unlike any other in the world. With the Kingdom's seclusion, tales carry as much weight as the actions they tell. Will the party have their legacy similar to the people listed out below!? Or will they be forgotten in to the dusts of time!?
The Norren Kingdom's Royal Family

King Leonidas Venitaeus the II

Princess Sapphire Venitaeus

Second Prince Baldur Venitaeus the IV
Pictured Top :: The Norrenian King; beloved leader of the Kingdom and its people. A kind man with an overwhelmed pride, Leonidas talks with the conviction fuels each step. Having the power in the godly being Ho-Oh, King Leonidas uses his mastered power of flight and flame to blitz entire squads of men and Pokémon alike. In a past war against the neighboring Kingdom of Kalos, King Leonidas unleashed a wave flame that scorched the earth around to charred black embers, leaving absolutely nothing in its wake.
Pictured Middle :: Princess Sapphire, known as the second strongest user of the Soul-Bonding Phenomenon, she takes like her mother in the natural talent of using the power and friendship of Pokémon to her advantage. She can often be found beyond her Chateau in Heymoore, wandering alone within the Norrenian Welds to being surrounded by wild Pokémon looking to get even just a moment of her affection.
Pictured Bottom :: Born after King Leonidas, the lost Prince Baldur was long ago cast out by King Baldur the Third, Father to both he and Leonidas. Having been the first to cast Pokémon hearts within the wells of shadow, he believed that darkness and shadows were the truly penultimate power that would push Norrenian's into the future. Rather than wishing for friendship of man and Pokémon he believes Pokémon should work in subservience of humanity; especially with our newfound strength in Soul-Bonding.
The Head of Houses and the Royal Norren Generals

Lady Brigid Llweyn of House Llweyn

Lord Finlo Caerwyn of House Caerwyn

Lord Caelid Gardinia of House Gardinia

First General Hayg

Second General Bragg

Third General Kilsa
| Person | House | Rank | Brief Description | Partner Pokémon |
|---|---|---|---|
| Lady Brigid Llweyn | Head of House Llweyn | One of the four teaching heads of the Whispering Peak, Lady Llweyn is regarded as a warm and motherly figure to those who don't work directly beneath her. When closer entwined, her true personality of cold indifference and absolute obedience to the timeline seen within her flames make certain situations one of hopelessness and foolishness in her eyes. | Norrenian Delphox |
| Lord Finlo Caerwyn | Head of House Caerwyn | Lord Finlo Caerwyn once served as the 2nd General and Leader of the Norrenian Royal Naval Regime; his physical strength is said to exceed even King Leonidas. Finlo is the second of the four teaching heads of the Whispering Peak and is regarded as the toughest and most brutal of the three houses. He believes the unification of Pokémon and man is wrong and unnatural, as he is far too remembrant of the days Pokémon ate people far more often... | Norrenian Feraligatr |
| Lord Caelid Gardinia | Head of House Gardinia | An elven man that has lived here since even the times of the Ultgard, Lord Gardinia is one of the eldest in Norren and is considered to be the most powerful Druid in all of the Kingdom. He and his Druidic Tribe are said to be one of the founding peoples to befriend Pokémon in the beginning of the unification, bonding a cemented friendship between himself and the Royal family. The other two houses often get jealous at the special treatments he and his people recieve. He sets as the third chair of teaching within the Peaks, serving as a secondary guide for the arcane, alongside Brigid, that is. | Norrenian Torterra |
| Sir Hayg Gurgaon of the Venitaeus Royal Guard | First General of the Norrenian Royal Guard | The eldest member of the Norren Guard and the strongest, he serves as the final chair of teaching within the Whispering Peak. His kind and fatherly spirit often carried many of the more youthful lessons, his service for the Kingdom is matched only by the King and Lord Finlo, both of whom he had spent time serving alongside in both the calamity that took our Queen, as well as the wars our nation has faced. Deceptively agile, Sir Hayg often bombards opponents from the shadows with his phantom abilities, making for fights that end swiftly. | Aegislash |
The Adventuring Party of Our Story

A tab made to show off our own characters a little bit! Dont feel like you have to send me too much, just ask me and ill tell you! Its always more fun to put a face to your character!

Sir Marik Arlés

Adray Hellrider of the Hellrider Fae

Awaiting Your Character!

Sir Ragnar Hardrada
| Character Name | Played By | Proficiencies | Partner Pokémon | Brief Description |
|---|---|---|---|---|
| Marik Arlés | Played By :: Matt | Character Still Being Made | Arwen the Growlithe | Character Still Being Made |
| Adray Hellrider | Played By :: Selyna | Character Still Being Made | Litten | Character Still Being Made |
| Loxosdon Prime | Played By :: Micky Mick | Character Still Being Made | Sporda the Charmander | Character Still Being Made |
| Ragnar Hardrada | Plaued By :: Maddex | Character Still Being Made | Houndour | Banished into a life of eternal servitude into the Norrenian Royal Guard, Ragnar Hardrada is a man of loyalty to love. His goal in life is to return to his lost lover, Megan; a woman waiting by the countryside of Uhtán for his return, even if brief. Ragnar is an imperative and selfish; often putting uis own goals ahead of the greater party at hand. |
The Party's Partner Pokémon!!!

Marik's Growlithe

Adray's Litten

Loxosdon's Charmander

Ragnar's Houndour


















































